So, do you want to start from the beginning in the club competition instead of the last?
Ok, you have come to the right place! In this article, you'll learn how to improve your sailing rankings with 4 simple techniques to get third, second or even third. from
the first from
These skills are rarely used by amateur racers, so that they are always at the end, and wonder why the same tops are always ranked first in the game. The secret of the car was revealed. Follow them and become the club sailing boat champion!
These four tips outline the entire game strategy that professional players use to rank among the best in the rankings. In the next ten minutes, prepare to enter a world where victory has become the standard!
Tip 1: Start
Welcome to the track sailor! Starting is the most important part of any game. Many novice sailors don't understand the importance of starting relative to the rest of the game. This is their fault.
For most sailors, starting is the most important part of the game, as if they are only at the intermediate level, a bad start will interrupt them. Only highly skilled and experienced sailors can get back to the top from a bad start. If you are reading this article, I don't think you are a skilled or experienced sailor. I hope that you perform well, but always in the middle and the middle. You want to stand with the professionals and start winning.
Ok, nothing to do, start is the most important part of the game.
If you want to have a good start and a potential good competition, here is a list of strategies you should use online:
Get a stopwatch! from
– The number of people I didn't see in the game was shocking. No wonder experienced sailors are more likely to lead than novices. All serious sailors need a stopwatch to start in the right place on time and not be noticed.
Understanding the type of banner from
– The flag there tells you what happened during the game. So, not knowing about them will hardly help you understand what's going on in the game. It is highly recommended that you find a good rule book from your National Sailing Organisation or ISAF [International Sailing Federation] and learn all the flag types that will be displayed in any given match. Ready to make perfect!
Understand where the mark is from
– If you want to participate in club competitions on a regular basis, you should know where the general-purpose mark actually used in the game is, so that when the board boat displays the mark, you don't have to browse the map frequently during the game. This preparation is essential for any serious racer.
– This little-known tactic is known to few novice sailors and has proven to be a good skill to get a good start. You can place the boat between the board boat and the pin buoy in the bus and look for identifiable objects on the other side of the pin. This will tell you exactly where the starting line is, and if a black flag is displayed, you will know if you are above the line.
Find out if there is a bias from
– The deflection line is a line that is biased in a particular direction. For example, port bias is the beginning of bias towards port. To find out if there is port side yaw, starboard yaw or square [no yaw], you can do it accurately or roughly. To do this accurately requires a compass. Follow your shipping route and pay attention to the orientation of the compass. Then add 90 degrees to the orientation and then go to the heading. If the stern is sticky, the current stickiness is the preferred stickiness and bias. If the boat is not sticky, it is currently sticky as a preferred stickiness and bias. If the ship is heading for the wind, there is no skew, but a square line. You can do this roughly by looking at whether it is beating at one end of the line and making extensive touches at the other end. If it is a square line, it should reach the beam from one end to the other.
starting point from
– This is also very important for competitive racing. If there is a deviation, then most of the boats will be there. If you don't want to get into chaos and start littering, start at a position just below the end of the offset, or start with a pin in the opposite direction, then position the pin in the direction of the offset after the speaker is turned off. This way, you will have your own unique title and starting point. The worst thing you can do is to follow someone in the whole game, because no matter what happens, you will never win.
If you can master all or most of these strategies, your start will get better and better. Be sure to use the above tips to cross the speaker line as quickly as possible.
So now the ship crossed the line. You beat!
Tip 2: Beat
This is the most difficult to navigate point of view, and where the fleet is unfolding, the front rows are manicured, faster, and the rear rows are untrimmed and slower.
A good rhythm can drive a good or bad start into the top ten or top five. Here are some great strategies to try and improve your rhythm.
Keep the boat flat! from
– Another very common past time I saw on the track was that although the game was in progress, the ship continued to follow. This is terrible for the speed of the ship when the sail is pulled away from the wind. Make sure the boat is always flat. To truly achieve this goal, make sure the boat crew climbs out of the boat in a comfortable position. If this doesn't help, let go of some mainsail and squeeze [continue to the wind], which should lower the heel. At the moment this happens, pull the main board back so that the mainsail is fully pushed in when the hull is flat. This creates a huge pump on the hull, which leads to an accelerated explosion. By continuing to do this throughout the beat, you will find yourself surpassing everyone who is constantly catching up, greatly improving your position. You can also use skirting boards and Cunningham in particularly large winds to lower the sails and keep the boat flat, but you must remember to remove the skirting boards and Cunningham when the wind is weak or calm.
Sitting on the boat forward from
– When the boat is not followed, your crew should sit on the middle panel and you should sit on the guard. why? Because if both of you sit back, the stern will be like the huge resistance in the water, causing the ship speed to drop significantly. If both of you are sitting in front, the stern will come out of the water, and the boat will no longer be blocked by the excess weight of the water.
Make sure the slot is trimmed from
– This is a very unknown technology in navigation. The concept of the slot is very technical and related to the physical principles of navigation and aerodynamics, but this is a simplified version. The slot is the distance between Genoa and the mainsail. If the slot is too small, the airflow will be limited and the front bottom of the mainsail will become dull. If the slot is too large, Genoa will become weak. The slots must be properly trimmed so that Genoa is approximately one and a half inches from the hood to provide optimum airflow. The slot distance varies with the wind speed, so the flight attendant must constantly observe. This is something only experienced sailors know, so it should be used with other sailors to improve your position and win a place on your opponent.
Take the elevator and avoid the header from
– Lifts and headers are places where the wind direction changes. If the change is more than the wind, it is called the elevator; if it changes more than the leeward, it is called the header. You should always lift the elevator and avoid the water pipe by changing the direction of the boat. Drive in the windward direction in the elevator and turn in the header. In large lifts, you should always expect a large header, which can cause you to complain, so be careful not to over-adjust and pull the lift too far. Raising the ball makes it easier for you to wind up than your opponent, which means getting closer to the windward mark.
Inexperienced sailors rarely use these techniques, and if you use them, you can immediately climb to the top of the fleet, no one will know how you optimize the sails or try to sail so fast.
Tip three: Rounding mark
In a typical process, there are three markers: the windward marker, the Gibbie marker, and the leeward marker. Of course, all courses are more complicated than this, but one of these types can be assigned to all tags.
You can use some great rules on the mark to gain an advantage when you reach the mark.
Starboard rule from
– The starboard rule is the most important rule in navigation. It said that the port side tack ship had to give up the starboard tack truck. This means that if you approach a mark on the port and there is also a starboard ship heading towards the mark, you must flatten it or loose it slightly. As you can see, it is best to always be on the starboard side when approaching the mark, and this must be taken into account when making the beat.
Upwind rule from
– The windward rule is also an important rule, stipulating that the windward ship must be kept away from the hull. This is very important at the windward markings, as this means that the windboat can push the windward boat further up so that the leeward boat bypasses the marking first. Applicable only if the bow or stern of the hull is overlapping the bow or stern of the windward ship.
Water rule from
– This is only used to mark rounding and indicates that the inner boat that overlaps on a certain number of marked captains may require watering, and the outboard ship must allow the inner cabin to be rounded to the mark. This rule has been changed in the ISAF 2009-2012 Rules Manual. In the past, if the inner ship [a ship between a ship and a mark] overlapped within the length of the two ships, watering could be required. However, now that the rule has been changed to 3 captains, you must take this into account and calculate if there is overlap. If there is overlap, please drink water. If not, please leave room for the boat to scratch outside.
– This is a great trick that will allow you to start beating when you circumvent the leeward mark. If you move down slightly to the leeward and then tighten when you bypass the vest, you should end up at a little speed and be taller than the boat that does not implement this strategy.
Keep control of the wind! from
– When you approach the mark where the beam arrives, the boat behind you will try to get you up, so that they will go down the wind and you slow down. Rather than letting them go smoothly, and then pushing them to a higher route until they think it is not worth it, let them go. Keep in mind that although you arrive faster than downwind, you have to calculate the downwind or not.
This is a very important markup strategy for any professional sailor to use without telling others. Use them to see how far you can reach.
Tip 4: run
Running is the slowest point in sailing. Most dinghy classes have spinnakers or short swordsmen, which are large sail bags that capture the wind and pull the boat forward. Before taking this article carefully, all serious sailors should master the skills of using spinnakers and corner runners.
Sitting backwards from
– This is the opposite of the beat you have to sit forward. You must sit back while running. This is because the ship naturally pushes the bow into the water, creating resistance or overturning the ship in high winds. Instead, sit back slightly and let the bow correct.
Don't go empty from
– The deceased slowed down the ship. Remember that! The worst point of sailing is idling because there is no aerodynamic force. Everything that propels the ship forward is the pressure of the wind on the sails. The fastest point of the sail is the wide range of voyages, because the effects of aerodynamics and wind on the sails produce power. At all times, try to expand to the next mark because it is much faster than running and even training. Compared to large-scale navigation, sails on a large scale are more efficient.
Take off and kick, Cunningham and drag from
– Very, very important. The whole purpose of these ropes is to reduce the power of the sails. If they are all at the starting point, which is the slowest, then you will inadvertently slow down the speed and further reduce its power. Make sure that all of these ropes are suspended and that the sails are powered enough to move the boat. To remember if you keep turning them on or off, check the speed of other boats to see if they are traveling faster or slower than you, then make adjustments to compensate.
Running is part of my favorite sailing sport because I like sailing. It is also a pioneer in surface treatment, usually a beat. Therefore, to make your situation better, you only need to modify the information about beating so that you and your opponent have an advantage.
Therefore, this is the ultimate guide to better sailing. Review it a few more times or send it to your staff or at the helm so that both of you are at the same wavelength. In fact, this is all the necessary knowledge to improve your sailing and racing end.
On the racetrack, watch your racing comrades fly, look at their shocked faces, then email them the final navigation guide and tell them the secret, when they find it is so simple, you can watch To their faces.
Or do evil, keep it all to yourself!
I hope that you like this article, and I like to write this article, and will continue to think for the rest of the day, because you will feel excited and fear, because the closer you are to the time you can put. These techniques are put into practice.